Dev Studio Tycoon is simulation game where you focus on running a game development studio, rather than an entire empire. Begin as an indie developer and take charge of your studio keeping it as an independent studio, or making it a AAA studio!
- Project manage and set timelines through development stages like Pre-production, Prototype, Design, Testing, etc.
- Generated company names, games, engines, consoles, employees, and more. You'll never play the same game twice!
- Hundreds of combinations of genres and themes to choose from
- Use game engines to create games, or develop your own engine!
- Sell games, engines, and consoles or take a bite at contracts!
- Sign agreements with publishers or publish your own games
- On that note, take advantage of Easy Access and Kickstarter in later years!
- Employees will make attempts to improve the game, but beware, it might hurt development time or the project!
- Hire/Fire employees like artists, designers, writers, etc.
- Each employee has various statistics including art skills, technical skills, happiness, and speed skills
- Employees gain experience over time, but they all have different potential ceilings
- Increase employee pay, enforce overtime, and more. Be the boss!
- Employees will get stressed out if they work too much or deadlines are too difficult.
- Sales tracking - All games, all companies, and all consoles will have sales and earnings tracked
- Scenario-based events for challenges - the game will get gradually more difficult depending on your circumstances
- Expos to display games (E3 anyone?)
- Magazine Reviews - Expect magazines and websites to review your games and rate them. These could help or hurt sales.
- Market your games through radio, television, and magazine ads.
- Trends - RPGs may be popular one year, but action games the next. Themes (zombies or football) will also have trends.
- Each company has a different philosophy as there are six different AI's
- Expect competing companies to have bankruptcies, mergers, sabotages, and acquisitions!
- No end game or year, but there are constant challenges.
- Moddability :)
I've enjoyed several games over the years like GameBiz 2/3, Game Dev Story, and Game Dev Tycoon. Of course, I've tried probably at least ten others, but only these two really stood out. Despite enjoying them there were a few issues:
- GameBiz was overly complex and more of a data/numbers simulation than a game (not a bad thing)
- Game Dev Tycoon was the opposite and heavily focused on a graphic interface, but it had amazing ideas implemented
- Competition had little to no impact in both
- Too many random variables involved, which made you (the player) feel like you relied on either luck, or a wiki
- Employees didn't have as large as an effect on the outcome of a game in Game Dev Tycoon
- Game development time was not based on project scope, which is a huge factor in development
- The linearity projection to become a AAA made you feel that it was the only goal
- And more...
As a result, I created Dev Studio Tycoon.
This game is Open Source.